Piso em que o shaman atravessa, mas o rato não, e vice-versa

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Piso em que o shaman atravessa, mas o rato não, e vice-versa

Mensagem  Jhonyterra em Ter Maio 15, 2012 9:36 pm

Código:
<C>
<P F="0" />
<Z>
<S>
<S o="6a7495" L="390" Y="505" c="3" P="1,-1,0.3,0.2,9423000,0,0,0" T="12" X="50" H="70" />
<S o="6a7495" L="390" Y="505" c="3" P="1,-1,0.3,0.2,9423000,0,0,0" T="12" X="750" H="70" />
<S o="6a7495" L="700" Y="500" c="3" P="1,-1,0.3,0.2,9423090,0,0,0" T="12" X="195" H="10" />
<S o="6a7495" L="700" Y="500" c="3" P="1,-1,0.3,0.2,9423090,0,0,0" T="12" X="605" H="10" />
<S o="228b22" L="80" Y="310" c="4" P="0,0,0.3,0.2,0,0,0,0" T="12" X="50" H="10" />
<S o="228b22" L="10" Y="330" c="4" P="0,0,0.3,0.2,0,0,0,0" T="12" X="15" H="40" />
<S o="228b22" L="10" Y="330" c="4" P="0,0,0.3,0.2,0,0,0,0" T="12" X="85" H="40" />
<S o="228b22" L="10" Y="330" c="4" P="0,0,0.3,0.2,0,0,0,0" T="12" X="715" H="40" />
<S o="228b22" L="10" Y="330" c="4" P="0,0,0.3,0.2,0,0,0,0" T="12" X="785" H="40" />
<S o="228b22" L="80" Y="310" c="4" P="0,0,0.3,0.2,0,0,0,0" T="12" X="750" H="10" />
<S o="b22222" L="430" Y="155" c="4" P="0,0,0.3,0.2,0,0,0,0" T="12" X="400" H="10" />
<S o="b22222" L="10" Y="250" c="4" P="0,0,0.3,0.2,0,0,0,0" T="12" X="190" H="200" />
<S o="b22222" L="10" Y="250" c="4" P="0,0,0.3,0.2,0,0,0,0" T="12" X="610" H="200" />
<S o="a3c8db" L="60" Y="335" c="4" P="0,0,0.3,0.2,0,0,0,0" T="12" X="750" H="40" />
<S o="a3c8db" L="60" Y="335" c="4" P="0,0,0.3,0.2,0,0,0,0" T="12" X="50" H="40" />
<S L="280" Y="375" P="0,0,0.3,0.2,0,0,0,0" T="6" H="50" X="130" />
<S L="280" Y="375" P="0,0,0.3,0.2,0,0,0,0" T="6" X="670" H="50" />
<S L="440" Y="156" P="0,0,0.3,0.2,0,0,0,0" T="6" H="30" X="399" />
</S>
<D>
<P T="1" Y="349" X="690" P="0,0" />
<T X="234" Y="350" />
<T X="750" D="" Y="350" />
<F X="50" D="" Y="345" />
<F X="570" Y="345" />
<DS X="130" Y="335" />
<P T="3" Y="349" X="170" P="1,1" />
<P T="3" Y="139" X="480" P="1,1" />
<P T="11" Y="139" X="500" P="1,0" />
</D>
<O />
</Z>
</C>
Analisando:

1-) Os pisos com 9423090 no ângulo (logo abaixo do mapa, que você pode ver apertando "espaço" e movendo a tela) podem representar os 2 pisos vermelhos em que o shaman não pode atravessar, você verá com facilidade quando mover o piso 90º graus e isso nós chamamos de "bug da rotação"

2-) Os pisos com 9423000 no ângulo podem representar o verde em que apenas o shaman pode atravessar. Você verá que o piso mesmo quando virado 90º não faz a "barreira" da parte em que o rato não pode passar, isso é por causa do piso que "engana" e se faz de fundo, com a mesma cor e para isso nós temos uma cor diferente para cada tipo de fundo, o básico é o "#6A7495":

3-) Como posso descobrir um ângulo como os ângulos usados para os pisos? O ângulo segue um padrão de números altos com um valor semelhante aos números citados, sendo que o ângulo é o mesmo que 0 com um "H" maior que a massa "L".

Ou seja: O que faz o bug? O ângulo em que aplicamos o piso.

4-) Os pisos que achamos que há uma modificação do XML, na verdade não passa de uma "máscara", isso é fato.

Obs: Todos os pisos com massa "-1" e que não podem colidir com os pisos (apenas os citados e analisados)
Não conseguiu colocar o ângulo do piso como diz o tópico? Use o bloco de notas para colocar o XML e editar do ângulo para outro.

Jhonyterra
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